Thursday, March 17

the stories we tell

Integrating Narrative into Play: "Barwood implied that, as games grow in complexity, story does not necessarily need to follow the same course"

Which makes a lot of sense - complexity in several dimensions will compund the overall effect by a much larger factor. So keep a balance in overall complexity and the enjoyment will be all the greater.

In addition to his own Indiana Jones game, he also mentions GTA and Beyond Good and Evil - more on that a few posts ago.

(Sidenote: Barwood also has a sidebar in Lee Sheldons book on character design)



and I finally got to see the Incredibles this week as the double DVD edition arrived in the mail. Great fun, really "laugh out loud" stuff! Probably watch it again with comments over the weekend. Get it. Now.